EVOGAMI Week 1: May 18 - May 21


EVOGAMI Week 1: May 18 - May 21

1. Updates

  • Art
    • Created basic UI elements
      • D-Pad and Form Indicator
      • Health Bar
    • Created three origami models: crane, boat, and plane
    • Created a sample level
  • Design
    • Player Experience
      • Calming & quiet atmosphere
      • Casual gameplay
      • Thought-provoking platforming & puzzle challenges
    • Art Direction
      • Low-poly 3D art
      • Warm colour scheme and lighting
      • One fully "Art-ed" & polished level
      • Props & assets appropriate to game's setting (furniture, house appliances, etc.)
      • Environmental storytelling opportunities
  • Programming
    • Implemented player movement and camera controls
      • W/A/S/D or Left Stick to move
      • Mouse or right stick to look around
      • Space or South Button to jump
      • Shift or Press Left Stick to sprint
    • Implemented origami form transformation
      • Arrow Keys or D-Pad to transform
    • Implemented basic level logic
      • Checkpoint areas
        • When the player looses a life, they will respawn at the last checkpoint they touched.
      • Gain-form areas
        • When the player enters a gain-form area, they will unlock the origami form that corresponds to the area.
        • This will allow the player to access new areas and solve puzzles.
      • Death zones
        • When the player enters a death zone, they will loose a life and respawn at the last checkpoint they touched.
        • For example, touching water without transforming into the boat form will result in death.
    • Implemented basic UI logic
      • Health display

        When the player looses a life, the health bar will update to reflect the change.

      • Origami form indicator

        When the player gains a new form, the form indicator will update to reflect the change.

2. TODO

  • Art
    1. Create more origami models
    2. Design and create puzzles
  • Design
    1. Decide on the origami forms that the player will be able to transform into
      • Determine the abilities of each form
    2. Decide on the overall theme of the music
    3. Design more puzzles and challenges
  • Music
    1. Compose the BGM's for the game
    2. Introduce SFX for movement and form changing
  • Programming
    1. Fix the unintended super jump on stove top
    2. Implement smoke effect for form transformation
    3. Implement origami form abilities
    4. Implement more level logic as needed
    5. Refine player movement and camera controls

3. Deliverables

3.1 UI Design

3.2 Screenshots

EVOGAMI 0.1 Screenshot 1

EVOGAMI 0.1 Screenshot 2

EVOGAMI 0.1 Screenshot 3

Files

Evogami-0.1.0-61c36a7-win64.zip 28 MB
May 22, 2024
Evogami-0.1.0-61c36a7-osx.zip 38 MB
May 22, 2024
EVOGAMI Creative Brief.pdf 1.9 MB
May 22, 2024

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