EVOGAMI Week 1: May 18 - May 21
EVOGAMI » Devlog
EVOGAMI Week 1: May 18 - May 21
1. Updates
-
Art
-
Created basic UI elements
- D-Pad and Form Indicator
- Health Bar
- Created three origami models: crane, boat, and plane
- Created a sample level
-
Created basic UI elements
-
Design
-
Player Experience
- Calming & quiet atmosphere
- Casual gameplay
- Thought-provoking platforming & puzzle challenges
-
Art Direction
- Low-poly 3D art
- Warm colour scheme and lighting
- One fully "Art-ed" & polished level
- Props & assets appropriate to game's setting (furniture, house appliances, etc.)
- Environmental storytelling opportunities
-
Player Experience
-
Programming
-
Implemented player movement and camera controls
W
/A
/S
/D
orLeft Stick
to moveMouse
or right stick to look aroundSpace
orSouth Button
to jumpShift
orPress Left Stick
to sprint
-
Implemented origami form transformation
Arrow Keys
orD-Pad
to transform
-
Implemented basic level logic
-
Checkpoint areas
- When the player looses a life, they will respawn at the last checkpoint they touched.
-
Gain-form areas
- When the player enters a gain-form area, they will unlock the origami form that corresponds to the area.
- This will allow the player to access new areas and solve puzzles.
-
Death zones
- When the player enters a death zone, they will loose a life and respawn at the last checkpoint they touched.
- For example, touching water without transforming into the boat form will result in death.
-
Checkpoint areas
-
Implemented basic UI logic
-
Health display
When the player looses a life, the health bar will update to reflect the change.
-
Origami form indicator
When the player gains a new form, the form indicator will update to reflect the change.
-
Health display
-
Implemented player movement and camera controls
2. TODO
-
Art
- Create more origami models
- Design and create puzzles
-
Design
-
Decide on the origami forms that the player will be able to transform into
- Determine the abilities of each form
- Decide on the overall theme of the music
- Design more puzzles and challenges
-
Decide on the origami forms that the player will be able to transform into
-
Music
- Compose the BGM's for the game
- Introduce SFX for movement and form changing
-
Programming
- Fix the unintended super jump on stove top
- Implement smoke effect for form transformation
- Implement origami form abilities
- Implement more level logic as needed
- Refine player movement and camera controls
3. Deliverables
3.1 UI Design
3.2 Screenshots
Files
Evogami-0.1.0-61c36a7-win64.zip 28 MB
May 22, 2024
Evogami-0.1.0-61c36a7-osx.zip 38 MB
May 22, 2024
EVOGAMI Creative Brief.pdf 1.9 MB
May 22, 2024
Get EVOGAMI
EVOGAMI
In this 3D platformer, play as a piece of paper that can transform into different origami creations.
Status | In development |
Authors | TenFold Games, Yuhan-Ut, Lance1416, Sarah Chambers, mcgratli, lyndonk9, Janna Al-Hashimy, hanna0601, BowlingBallKun, daria-illarionova, Crisquetta |
Genre | Puzzle, Platformer |
Tags | 3D, Singleplayer, Unity |
Languages | English |
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