EVOGAMI Week 10: July 18 - July 24


1. Updates

  • Art
    • Added colors to transformation sequence UI
    • Changed interaction prompt to mouse-clicking
    • Created device-specific in-game tutorial drawings and UI elements
    • Update crane number
    • Changed intro cutscene door placement
    • Created option menu
    • Reduced Intro cutscene length
  • Design
    • Added all assets to the level
    • Adjusted colliders for all new assets
    • Updated level
  • Programming
    • Added button to skip cutscene
    • Added the function of locking sequence input after success
    • Added the input detection
    • Fixed pulling angular velocity
    • Added back button to close transformation
    • Changed form-gaining regions
    • Changed Ninja Star collider
    • Fixed ground check on slope
    • Changed the frog pulling ray-cast
    • Disabled the transformation UI until the form was gained
    • Added the new crab model
    • Updated the end condition
    • Implemented the input device detection & UI changes
    • Created option menu
  • Audio
    • Created  SFX for movement, form-changing, ambient, and collectible

2. TODO

  • Art
    • Create crab animation
    • Update assets for the level
    • Refine in-game tutorials
  • Design
    • Finalize the level
    • Fix potential bugs in the level
  • Audio
    • Create sparkling SFX on collectables
    • Create SFX groupings for volume settings
    • Modify the stop music on the scene change
    • Bonus: adaptive music
  • Programming
    • Finalize all of the mechanics
    • Fix potential bugs in the level
    • Finalize all of the animations

3. Deliverables

Files

EVOGAMI-0.7.1-399ad53-win64.zip 69 MB
Jul 24, 2024
EVOGAMI-0.7.1-399ad53-osx.tar.gz 80 MB
Jul 24, 2024

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