EVOGAMI Week 10: July 18 - July 24
EVOGAMI » Devlog
1. Updates
- Art
- Added colors to transformation sequence UI
- Changed interaction prompt to mouse-clicking
- Created device-specific in-game tutorial drawings and UI elements
- Update crane number
- Changed intro cutscene door placement
- Created option menu
- Reduced Intro cutscene length
- Design
- Added all assets to the level
- Adjusted colliders for all new assets
- Updated level
- Programming
- Added button to skip cutscene
- Added the function of locking sequence input after success
- Added the input detection
- Fixed pulling angular velocity
- Added back button to close transformation
- Changed form-gaining regions
- Changed Ninja Star collider
- Fixed ground check on slope
- Changed the frog pulling ray-cast
- Disabled the transformation UI until the form was gained
- Added the new crab model
- Updated the end condition
- Implemented the input device detection & UI changes
- Created option menu
- Audio
- Created SFX for movement, form-changing, ambient, and collectible
2. TODO
- Art
- Create crab animation
- Update assets for the level
- Refine in-game tutorials
- Design
- Finalize the level
- Fix potential bugs in the level
- Audio
- Create sparkling SFX on collectables
- Create SFX groupings for volume settings
- Modify the stop music on the scene change
- Bonus: adaptive music
- Programming
- Finalize all of the mechanics
- Fix potential bugs in the level
- Finalize all of the animations
3. Deliverables
Files
EVOGAMI-0.7.1-399ad53-win64.zip 69 MB
Jul 24, 2024
EVOGAMI-0.7.1-399ad53-osx.tar.gz 80 MB
Jul 24, 2024
Get EVOGAMI
EVOGAMI
In this 3D platformer, play as a piece of paper that can transform into different origami creations.
Status | In development |
Authors | TenFold Games, Yuhan-Ut, Lance1416, Sarah Chambers, mcgratli, lyndonk9, Janna Al-Hashimy, hanna0601, BowlingBallKun, daria-illarionova, Crisquetta |
Genre | Puzzle, Platformer |
Tags | 3D, Singleplayer, Unity |
Languages | English |
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